When working with a very stylized aesthetic, realistic and natural sounds don't reflect the art style the way a game's sound design should. In other words, the sounds in a game should "sound" the way they "look." Over the past few months (well, really, since the start of development), our sound designer, Chris, has tweaked the soundscape for InnerSpace to find the proper amount of stylization to match the world. In this post, he describes the process he underwent to do so.
When working with a very stylized aesthetic, realistic and natural sounds don't reflect the art style the way a game's sound design should. In other words, the sounds in a game should "sound" the way they "look." Over the past few months (well, really, since the start of development), our sound designer, Chris, has tweaked the soundscape for InnerSpace to find the proper amount of stylization to match the world. In this post, he describes the process he underwent to do so.